Friday, November 19, 2010

Final Fantasy XIV Pros Versus Cons

Final Fantasy XIV

- Pretty
- Final Fantasy installment
- Aimed at balance between casual and hardcore players

- Enmity is broken
- Accuracy is broken
- Menu system is terrible
- Targeting system is clumsy and difficult/slow
- Too much lag everywhere, both in the UI and in the game itself
- Classes are generally boring and lack anything to really make them unique
- Difficult to switch back and forth between single target and AoE mode for magic
- Few/no enemies in the majority of areas
- Quests are repetitive and boring
- Nothing to do other than grind when leves aren't refreshed (every 36 hours)
- Very difficult to find what you want to buy
- Gil is too easy to get, coupled with the previous con means you have an overabundance of gil
- Finding someone to fix accessories is very difficult
- Enemies flee during quests and you have to waste time chasing them across the zone just so they can spawn more enemies for you to kill

Add your own pros and cons to the list by posting a comment.

Tell the rest of us if you think the game is too badly broken that the November and December patches wont fix it, and if you think there are/will be enough pros to keep the game afloat and make it stand out from other MMOs in order to keep a solid player base.

Don't forget to include your character name and server if you'd like!

Balancing if Half the Battle - Final Fantasy XIV

One area of focus for the November 24 version update is battle balancing. Among the many adjustments being made are changes to the accuracy of physical and magic attacks, enmity rates, actions for all classes, and reductions to the amount of skill points needed to rank up, and more.

Character Progression
The accuracy rates for actions in general, both physical and magic, have been increased, making it easier for players to land attacks. This will, subsequently, result in more skill points.
Skill Points in Parties
Skill points earned in battle are now awarded after an enemy is defeated. Additionally, discrepancies in the amount of skill points awarded to party members have been reduced. Together with these changes, the overall number of skill points awarded has also been increased, making progression easier even in smaller parties.
The above changes will serve to increase the tempo of battle, and also allow players to obtain more skill points than was previously possible. To further facilitate the process of ranking up, the amount of skill points required to attain ranks 11 through 31 has been reduced. The reductions are most significant for the rank range of 11 through 20, as we would like to enable players the ability to engage in more goal-oriented content, such as the hunting of notorious monsters, at an earlier stage of play. Further information regarding these changes will be released in the version update details Topics post of November 24.

Balancing Adjustments to Actions
In order to improve the uniqueness and flavor of each class in party battle, we have made a number of adjustments to the effects, durations, execution costs, and enmity generation rates of a number of actions. Below is a sampling of these changes.

Active duration increased from 15 to 30 seconds.
Evasion rate increased.

Luminous Spire
MP cost reduced from 20 to 10.

Stamina cost reduced from 5 to 3.5.
Active duration increased from 15 to 30 seconds.
Parry rate increased.
Stamina cost reduced from 6 to 3.5.

MP cost reduced from 30 to 15.

Speed Surge, Life Surge
Active duration increased from 120 to 180 seconds.

Cure, Cure II, Cure III
Enmity generation adjusted.

Amount of damage dealt increased.
Sacrifice, Sacrifice II, Sacrifice III
Enmity generation adjusted.
Amount of HP healed increased.

See original source here.

Kiss Your Storage Woes Goodbye! - Final Fantasy XI

Kiss Your Storage Woes Goodbye! (11/19/2010)
All out of space in your Mog Safe to accommodate that sorely needed panetiere? Mog satchel near to bursting at the seams? Fret no more, for the fast-approaching version update will usher in additional item storage features that will have adventurers kissing their storage woes goodbye!
Introducing the Mog Sack!
Humble in name but as equal to the task as its satchel counterpart, the mog sack will allow adventurers to stow and retrieve their personal belongings regardless of location. Sack capacity will correspond to a character's gobbiebag size, and may be expanded up to a maximum of 80 slots.

You can become the proud owner of your very own mog sack simply by purchasing it from the altruistic moogle posted at one of the locations listed below for the affordable price of 9,980 gil. Characters need not possess a mog satchel to qualify for mog sack ownership.

Southern San d'Oria (M-6)
Bastok Markets (H-7)
Windurst Woods (G-10)
Ru'Lude Gardens (I-9)
Introducing the Porter Moogle!
Ever showing concern for the storage plight of adventurers, the Mog House Management Union has decided to kick off its very own porter service. MHMU-certified Porter Moogles will soon be dispatched to the areas listed below to provide storage services for some of your most prized gear, such as those of the Artifact and Relic persuasions, as well as pieces acquired via Limbus and Salvage forays. But that's not where it ends! As Porter Moogles undergo constant and rigorous training, adventurers can expect the service to encompass an even greater range of gear in the future.

Porter Moogles will be happy to accept individual pieces and even upgraded items into their safekeeping. Adventurers wishing to store items may do so by purchasing corresponding storage slips from the moogle. Expected to cost approximately 1000 gil apiece, each slip can be reused to store and retrieve items an infinite number of times.

Northern San d'Oria (K-8)
Bastok Markets (I-9)
Port Windurst (L-6)
Lower Jeuno (I-6)
Tavnazian Safehold (F-8)
Aht Urhgan Whitegate (I-11)

View original source here.